1.
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Sai (塞, Block)
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The practitioner, pointing his/her index and middle fingers at the intended target(s), causes the target's arms to lock behind their back. The spell is usable on a single target or a significantly large group of people.
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2.
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Shibireyubi (しびれ指, Numbing Finger)
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As the user places a finger in front of the victim's face, a ball of white energy flashes momentarily before their eyes. The victim, immediately incapacitated, falls to the ground while remaining conscious and aware of what is going on around them.
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3.
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Inemuri (威眠, Forced Slumber)
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Knocks the victim unconscious when the user places their palm in front of their face. For a moment, the victim's pupil's dilate several times before they fall unconscious.
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4.
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Hainawa (這縄, Crawling Rope)
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Binds enemies with a Reishi rope to stop their movement. The practitioner generates a crackling yellow energy rope within his/her hand(s) and throws it toward the opponent. The energy entangles itself around the opponent's arms and body, immobilizing them.
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6.
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Tanma Otoshi (タンマ落とし, Time-Out Drop)
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As the user of this technique holds the palm of their hand over the victim's face, white light emanates from their hand, disorientating the victim and knocking them unconscious.
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8.
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Seki (斥, Repulse)
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The practitioner generates an orb of light blue energy, which not only blocks attacks but repels whatever strikes it.
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9.
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Geki (撃, Strike)
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The practitioner, drawing the symbols of the spell in the air, causes his/her entire body to permeate a red energy. The same red energy, engulfing the body of the target, causes complete paralysis.
Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!"
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10.
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Hōrin (崩輪, Disintegrating Circle)
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The practitioner, using the index and middle fingers, generates an orange hued tendril with spiraling yellow patterns which, ensnaring the opponent as the tendril wraps around their body, immobilizes them. The end of it remains in the hands of the user, allowing them to control the path of the tendril before and after capture. The Kidō can connect with another one of itself, if both have captured a target, and bind them together.
Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and tear out your own throat!"
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11.
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Hakufuku (白伏, White Crawl)
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The target sees the illusion of purple cherry blossoms falling around them. As their vision begins to blur and become unfocused, their consciousness becomes muddled, disoriented, and confused. Shortly thereafter, the target blacks out altogether, losing consciousness, only to awaken with an unclear memory of what occurred.
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21.
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Hōrin (赤煙遁, Red Smoke Escape)
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As the practitioner places the palms of their hands down on the ground, red smoke bursts forth from the point of contact, swiftly engulfing the surrounding area and briefly obscuring the movements of whomever is within the smoke, allowing a quick getaway.
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26.
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Kyokkō (曲光, Bent Light)
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Hides the physical form and Reiatsu of the caster by bending light.
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27.
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Noren Mekuri (暖簾捲り, Curtain Stripping)
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To counter the effects of Kyokkō, Noren Mekuri was created. This spell nullifies types of illusory effects which may be used to conceal something from view. The practitioner, extending their hand, appears as though they are gripping thin air before stripping away the technique which is currently in effect. Doing so creates a light blue and violet aura around the the object which is being revealed as it gradually comes into view.
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30.
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Shitotsu Sansen (嘴突三閃, Beak-Piercing Triple Beam)
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The practitioner, generating a burst of crackling yellow energy in his/her palm, uses that energy to draw an inverted yellow triangle, which generates solidified energy in the shape of triangles from its three points. The triangles, firing, hit the intended target and pin him/her against a nearby surface, slamming into his or her body in three places in the shape of a perfect triangle and immobilizing them.
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32.
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Kanawa Sokubaku (金輪束縛, Golden Wheel Shackles)
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The practitioner generates rings of yellow energy that go around a target's limbs and brings them down to the ground. The user is even able to gesture with their hands so that the rings movement in specific directions, such as bringing them behind a target's back.
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33.
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Kusarijō Ryōken (鎖状猟犬, Chained Hound)
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The practitioner generates a collar of white energy in one hand and an anchor shaped spike in the other, with both objects linked together by a long chain. The user can send the collar at a target's neck and wrap around it, while throwing the anchor to the ground. The chain will then begin to contract and bring the target closer in and effectively restricting the target's movements to a distance no greater than the length of the chain.
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37.
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Tsuriboshi (吊星, Suspending Star)
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Tsuriboshi is primarily used to catch. The spell creates a ball of blue energy that fires out six "ropes" from its center. The "ropes" attach themselves to any sturdy nearby object and the energy in the center solidifies into a flat elastic-like cushion. The spell can stop falling objects similar to a safety net.
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39.
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Enkōsen (円閘扇, Round Lock Fan)
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Enkōsen is primarily used for defense. The practitioner can use either both hands or his/her Zanpakutō in a blocking motion. The spell generates a dull yellow energy, which takes the form of a large spinning disk of condensed reiatsu, in front of the practitioner, blocking an opponent's attack.
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41.
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Bochi Shōkan (墓地召喚, Graveyard Summons)
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A trap spell involving a user to pour their spiritual energy over an area to set it. Once a target steps within it, several arms of yellow energy sprout and grab them, holding them in place. This spell can work well against a single target or several.
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42.
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Goryōho (五稜堡, Five-Sided Fort)
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A barrier spell where the user first draws a star with their index fingers and generates a large yellow pentagon directly in front of them to shield them from attacks. The barrier can range in size dependent on the user's skill and level of power.
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50.
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Nisekagami (偽鏡, False Mirror)
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A distraction spell used to confuse an opponent. The practitioner raises their Zanpakutō and calls out the spell's name. Suddenly, they will become blurry as if a person unfocused their eyes and splits into two exact copies. While appearing as two, only one is the real user while the other is merely an illusion, but both share the same level of spiritual pressure making it difficult to discern which is the real one. Typically, this spell is used to distract an opponent to allow the real one an opening for an attack.
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58.
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Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows)
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Kakushitsuijaku heightens the user's senses and awareness to seize a target. The practitioner draws a circle, with the appropriate symbols set apart in four quadrants upon the ground, using a black powder. When they place their hands palms down just under the circle to activate the spell, the circle glows with a blue light as the symbols within the circle are animated, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude.
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61.
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Rikujōkōrō (六杖光牢, Six Rods Prison of Light)
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A restraint spell which immobilizes enemies with six spiritual bands. The practitioner points his/her index finger at the target, generating a spark of yellow energy, which summons six thin, wide beams of light, which, slamming into a target's midsection, hold them in place. The target is unable to move any part of their body, including the parts which were not struck by the beams.
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62.
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Hyapporankan (百歩欄干, Hundred Steps Fence)
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The practitioner, generating a blue-white glowing rod of energy in his/her hand, throws it at the intended target. It multiplies into a hundred more rods, which, raining down on the target, pin him or her against a solid surface and completely immobilize them. It is hard to dodge in a small area.
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63.
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Sajō Sabaku (鎖条鎖縛, Locking Bondage Stripes)
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The practitioner, raising his/her palm up to the target, closes his/her hand into a fist. The user calls forth yellow energy, taking a form of very thick rope, which ensnares the opponent, similar to Bakudō No. 4, but much stronger, instead binding the upper body of the target.
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65.
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Mankinkane (万斤鐘, Ten Thousand Pound Bell)
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The practitioner summons a tall bronze bell from the sky to drop down over a target and trap them within it. By striking the bell, anything within it will immediately be overcome with the loud noises, deafening them in the process.
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67.
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Nanashinkukōsō (七真紅光槍, Seven Crimson Light Spears)
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The user creates seven large floating spears of red energy that can be either thrown all at once or at a time towards a target. The spears will them skewer a target, immobilizing them while simultaneously deal shocking damage to further restrain their movements.
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69.
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Tenchūhikuku (天柱低く, Heavenly-Pillar Lowering)
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The user clasps their hands together, concentrating their spiritual pressure above their target. From there, they summon a tall stone pillar that slams down on a target and pins them to the floor.
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73.
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Tozanshō (倒山晶, Inverse Mountain Crystal)
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As the spell ignites at a single point, blue energy extends upward to four points, which creates an inverted pyramid that solidifies into a barrier around the caster. The spell is usable around other already active spells. It can be used to trap others inside of it.
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75.
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Gochūtekkan (五柱鉄貫, Quintet of 1 kan Iron Pillars)
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As the practitioner clasps their hands together, five small yellow orbs with skinny tails emerge from between their clasped hands. Moving up above their head, they form into a circle of five. The practitioner, raising their clasped hands up above their head, lowers them downwards, sending the orbs into the ground. As a bright light is generated in the sky above the intended target, five incredibly tall and thick pillars, which are connected to each other by chains, pin the target to the ground.
Incantation: "Walls of iron sand, a priestly pagoda, glowing ironclad fireflies. Standing upright, silent to the end."
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77.
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Tenteikūra (天挺空羅, Heavenly Rickshaws in Silken Air)
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Transmits one's voice to a large number of people simultaneously, often utilized during large-scale battles. Tenteikūra is primarily used for communication. The practitioner draws symbols upon his/her arms, hands, and the ground using a black powder. The practitioner, placing his/her palms away in front, generates a glowing rectangular box, and enacts various movements of the hands to create various root-like extensions in the air, which connect to the glowing rectangle. Upon placing his/her hands up to the rectangle and activating the spell, the root-like extensions glow, creating a network extending out from the rectangle. The spell transmits messages mentally to anyone within an area of the caster's choosing. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell, to convey the messages. The messages can be spoken either by the caster or by another within the vicinity of the caster.
Incantation: "Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly though the heavens."
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79.
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Kuyō Shibari (九曜縛, Nine Sunlight Traps)
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Kuyō Shibari is primarily used to disable. The practitioner creates eight black holes with purple outlines that emit spiritual energy in the personal space surrounding the target, with the ninth black hole manifesting itself in the center of the target's chest. The intended point is to severely immobilize the target.
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81.
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Dankū (斷空, Splitting Void)
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A defensive wall is created to protect against an enemy's attack. The practitioner creates a translucent barrier in the form of a large rectangular wall. According to Kidō Masters, it is capable of stopping Kidō-based attacks with power up to level 89.
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99.
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Part 1. Kin (禁, Seal)
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The practitioner holds their palms away from themselves, with their arms extended out to the sides, and clasps their hands together, with the fingers intertwined intricately. The spell binds the arms of a target to their back like Bakudō #1, but with spiritual fabric and iron shafts.
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99.
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Part 2. Bankin (卍禁, Great Seal)
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The practitioner slams his/her fingers into the ground, releasing white spiritual energy which forms into a white fabric. As the fabric wraps around the opponent completely, covering him/her from head to toe (First Song), the opponent, being stabbed by numerous metal bolts (Second Song), is smashed with an immense metal cube from above (Final Song).
Incantation: "First Song - Halting wrap", "Second Song - Hundred Serial Bolts", "Final Song - Full Ban Great Mount"
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